PROJECT STATUS: | Completed |
PROJECT TYPE: | Game |
ENGINE: | Unreal Engine 5 |
LANGUAGES: | C++ & Blueprints |
TEAM SIZE: | 30+ |
TEAM ROLE: | Junior Programmer |
PRODUCTION TIME: | 9 weeks |
'Adrenaline Junkie' is a fast-paced first-person shooter made in Unreal Engine 5 as a part of a 30+ developer team during the 'Collaborative' module of my second university year.
The goal of the game is to reach the end of the level whilst navigating across a level full of dangerous traps and enemies.
More specifically, I worked on the initial implementation, as well as some of the additional features such as the bullet spread, reloading, muzzle flash, etc.
This has some conditions to trigger, such as being on a cooldown timer (which is shortened if cancelled before the timer has run out) and only being activatable whilst airborne.
• Game loading
• Health regen
• Death and respawn
• Checkpoints
• Enivormental Traps (Didn't make it into the final build due to time constraints with art)